Just watch.ĭOTS is the reason why I'm staying right now because our project uses it. They're probably going to change their ToS so that we can't use third party services to replace Unity Services, like Steam Datagram Relay. Literally, auditors were at the conferences. Then they switched to a subscription based model and ambushed my friends at Nordic Game Conference demanding that they start paying for their seats. We couldn't afford to do console publishing. Unity took a huge chunk out of our non existing budget by demanding $1500 for Pro, then an additional $1500 for Android and an additional $1500 for iOS back in 2013. I know this engine backwards and forwards and can make it sing. Other posts by other long time devs list the technical hurdles and exploits with this new system, but I wanted to call out the absolute and complete betrayal here on a personal level.
Beyond that, Unity changes the deal RETROACTIVELY?! We paid up front and took all the risk, then Unity changes the deal? This cannot be legal. By now we have sunk easily 30k into Unity, and all that with the understanding that there was not a revenue share to deal with, so we did it. Projects that take years to complete and we pay and pay, taking all the risk on ourselves.Įvery month we paid our two Unity Pro licenses, from the beginning. We have been with Unity for over a decade now, and we have dutifully paid for our licenses through price hikes, then subscription models, then more price hikes, but we stuck with you.